Dope.
These five things are ways to change lives. They are also a constant struggle for people. They are actually known as needs. They are five persistent needs we have every moment of every day and if we can help people meet their needs then we can help solve their problems. We can think of there being two groups of needs, internal and external needs. Or emotional or motion problems. As we understand our purpose as Artist's & Designers we must understand that we are problem solvers. Problem solvers that help people move.
These five things are ways to change lives. They are also a constant struggle for people. They are actually known as needs. They are five persistent needs we have every moment of every day and if we can help people meet their needs then we can help solve their problems. We can think of there being two groups of needs, internal and external needs. Or emotional or motion problems. As we understand our purpose as Artist's & Designers we must understand that we are problem solvers. Problem solvers that help people move.
To be alive is to be in motion. The opposite is death. Understanding life and death as motivators explains humanity and the problems we face. Applying this truth is the mode Artist's & Designer's must take to create work that moves.
To be alive is to be in motion. The opposite is death. Understanding life and death as motivators explains humanity and the problems we face. Applying this truth is the mode Artist's & Designer's must take to create work that moves.
To be alive is to be in motion. The opposite is death. Understanding life and death as motivators explains humanity and the problems we face. Applying this truth is the mode Artist's & Designer's must take to create work that moves.
The secret to happy is a life filled with motion. There are five ways that lead to happy and they are based on the things you need.
Leon Bridges | Coming Home
The process of creating art and design is arguably one of the most romantic experiences in life. From music to mosaics, sculpture to shoe design, Mode Demo reveals the psychology behind the most brilliant art and design and answers the why question. It defines the role Artist's and Designers play in humanity and gives us purpose. Mode Demo is an inflection point when Artists and Designers become problem solvers. Proving that Art and Design can save peoples lives and impact humanity. It defeats their fears and solves some of their greatest problems. Mode Demo is the method of clarifying the purpose of Art & Design. The second application of Mode Demo is finding purpose in your Art & Design.
The process of creating art and design is arguably one of the most romantic experiences in life. From music to mosaics, sculpture to shoe design, Mode Demo reveals the psychology behind the most brilliant art and design and answers the why question. It defines the role Artist's and Designers play in humanity and gives us purpose. Mode Demo is an inflection point when Artists and Designers become problem solvers. Proving that Art and Design can save peoples lives and impact humanity. It defeats their fears and solves some of their greatest problems. Mode Demo is the method of clarifying the purpose of Art & Design. The second application of Mode Demo is finding purpose in your Art & Design.
we have a problem
Finding your happy.
Finding your happy.

Foundations
Foundations
Apple
Helping People Move Forward,
Faster, Farther
The first programmable computer was invented in 1938 by the German Engineer, Konrad Zuse. It's known as being the first "modern" computer" invented by the "Father Of The Computer". In 1936 the first Turing Machine was invented giving way to algorithms and data storage. The first electric computer came in 1943, the first stored electric computer in 1948, the first computer company in 1949, and the first commercial computer was sold in 1950. When computers were first introduced they had limited specific functions and were questioned as to how they could ever be used by the average consumer or their commercial viability. They were huge, complicated, intimidating pieces of mechanical technology. Companies like IBM and HP unveiled the first desktop mass-market computer and later came the portable laptop in 1975. And even though the form started to improve they were still difficult to understand and use for most people. The founder of Apple, Steve Jobs recognized this problem and understood that people were left confused and frustrated when using these devices. It became the focus of his company and he was relentless in his pursuit to make technology and computers easy to understand. This was shown in a conversation an Engineer on the development team had with Jobs when they learned their users were having difficulty understanding the new feature. The Engineer was lost in frustration and said "if our customers don't know how to use our products it's their fault. They are just stupid." Jobs replied by saying, it is up to us to make the designs so intuitive and easy to use that even a child can use it. And if we don't it's our fault. We are the ones who are stupid". Steve Jobs's focus on simplicity has been what separated it from every other computer company. Apple's software and hardware Designers focus their products on being intuitive, simple to understand, and minimally designed asking its users to use as little energy as possible. Their products get out of the way so its users can be more productive, connected, informed, and lead healthier lifestyles. Even the materials used to make their products are of recycled aluminum and are engineered to use less power. Every detail inside and out it thought through so that people can move Forward, faster, and farther.


